United States, 16th Sep 2022, This week, SPACE KILL has become the most eye-catching project in the BSC chain GameFi market. Its Soul NFT transaction volume ranks first in the tofuNFT’s GameFi field. The NFT floor price is 0.35BNB. Its Game token SKS rose more than 600% after the opening, which made early entrants get ridiculously rich overnight.
As of press time, the price of SKS is still stable above 0.11 USDC. According to the strategies contributed by community members, an ordinary gray Soul NFT will earn about 200 SKS per day after upgrading to Level 30. Besides, the daily income of the player is around 200 SKS, equal to US$22 when the price of SKS is 0.11 USDC. Compared with the Soul NFT floor price of 0.35 BNB. Additionally, it only takes 5 days to return to this cycle, which is amazing.
SPACE KILL is operated by the Invictus Lab team. As a team that has successfully operated over 10 million daily active users in Web2.0, its core members have more than 15 years of experience in game research and operation. SPACE KILL is the first Web3.0 game launched by them. In addition to its amazing price performance, its distinctive gameplay also brings high retention to the game – a 90% player retention rate, as well as the 14-day retention rate, is over 70%.
The gameplay of SPACE KILL is similar to “Among Us”, a Party Game with overall 1 billion users and 2.5 million daily active users worldwide.
Before understanding SPACE KILL, you must learn about “Among Us” first.
The outbreak of COVID-19 has made the party game “Among Us” make waves all over the world. As a Party Game, it successfully transformed a real-life spy game into a computer game, allowing players to enjoy the fun of murdering and cheating friends in a humorous cartoon-style spaceship, to the extent that many game anchors on Twitch and YouTube rely on it to banter, and it still has more than 2.5 million daily active players today.
The SPACE KILL gameplay launched by Invictus Lab is similar to “Among Us”, which is marching to the beat of a different drum in the field of Web3 games, allowing us to see the new possibility of GameFi – with the social party as the core gameplay, focusing on multiplayer online real-time matching and voice Socialize, expand the depth of the game in the interaction between players and improve user stickiness.
Easy to get started, emphasis on the interaction between players
The game rules of the SPACE KILL Beta version are relatively simple, the game does not exist complex maps, skills, and career settings, and there is a low threshold for novice players to join. Each game consists of 6 players. The game background is set in the spaceship cabin. Players randomly play the role of crew members or Impostors during the game. The crew wins by working together to repair the ship or eliminate the mole, while the Impostor wins by killing the crew.
The interesting part is the voting session. Players need to express their opinion thus to select “agreed” Impostor and vote to ban. This means that players need to be able be “Disguised ” enough – to ensure that they are not accused of being an impostor. Just imagine, if you are an impostor, how should you Exonerate your suspicions? If you’re a crew member, how do you identify a real impostor in the bargain? Hence, it brings a lot of space for gameplay—player-to-player interaction.
The first multiplayer online real-time matching GameFi, no solo mining, and bots
At present, SPACE KILL has only one game mode – Matching. Players need to match other players to play the game at the same time. When the number of players reaches 6, the game will start. This largely eliminates no solo mining and robots – you must wait for everyone else to start the game concurrently.
In fact, this is not an innovation in web2.0, but it is marching to the beat of a different drum in web3.0 Gaming. Although most GameFi projects these days realize that being “fun” is the scarcest attribute of a game. But compared to designing complex PVE gameplay mechanics, SPACE KILL’s approach seems to be more tricky – simple game rules and rich interactive space mean lower participation thresholds and deeper gameplay, emphasizing player-to-player interaction rather than human-machine interaction. The former has more possibility, the latter is inevitably caught in the dilemma of bots spread all over.
SPACE KILL will Open UGC Mode in December, players can customize game maps and modes.
According to the roadmap, SPACE KILL will open UGC Mode in December. And that means players can design game maps by themselves, and even create new game modes, for instance, designing different occupations and skills for different characters, to enrich the game rules and gameplay.
Although this feature not yet open to the public, but there are already players looking forward to it. On the one hand, according to the experience of “Among Us”, UGC Mode has Completely inspire the enthusiasm of the community for co-creation, which brings many new users to the game. On the other hand, as a Game-FI product, will UGC Mode reform the economic system? Can players benefit from maps and gameplay designed by themselves and participate in project governance? There are no answers to these questions for the time being, but there is no doubt that this is a brand-new direction, anyone who involved is looking forward to it.
NFT + Dual Token Economy Model, Controlling NFT minting speed through algorithm
It can be seen from the white paper that SPACE KII adopts a typical NFT+ Dual-token economy model. The game token of SPACE KILL is SKS, the governance token is SKK, and Soul NFT is the core of the economic system. Players need to equip Soul NFT to earn in the game. Although they can play without Soul NFT, they cannot earn money.
The game relies on NFT to design multiple SKS consumption scenarios, including game stamina purchase, NFT upgrade, reproduction, and maintenance. Before the NFT level is upgraded to level 50 (full level), players always have a large demand for SKS consumption, and cannot Gain SKK as rewards.
Soul NFT can almost be understood to StepN’s running shoes. It has four upgradeable attributes, Force, Luck, Tenacity, and Stamina, corresponding to the different abilities of NFT. Force is linked to the gold farming, and Luck is linked to the drop rate of treasure chests and scrolls, which are also two attributes that players generally upgrade at present. Furthermore, Soul NFT also has two innate attributes, Quality and Star, which represent the scarcity of NFT itself and are also linked to the efficiency of gold farming.
In terms of game economy, SPACE KILL controls inflation to the greatest extent, and mainly relies on Controlling NFT minting speed through algorithm. Up to now, the game has minted a total of 1,200 Genesis NFTs, of which more than 800 were airdropped to early community members, and the rest will be gradually released as community rewards. When a player has 2 Soul NFTs with level 10, they can mint to get new NFTs, and it will burn SKS and SKK. The fee is linked to the price of SKS. Calculation formula: Cost = SKS (A) + base SKK (B) + additional SKK ([A+B]*x)
Relying on the Spike Solution engine, Soul NFT works with all games supported by the Spike server suite
More significantly, SPACE KILL is powered by the open source Web3.0 game engine Spike Solution, and all web3.0 services in the game are provided by the Spike server suite, which means Soul NFT can be applied to all games supported by the Spike engine, other NFT holders In the future, there is no need to purchase additional NFTs, and you can directly use your own NFTs to enter Space Kill and participate in the game, which brings huge imagination to the ecological development of Invictus Lab. Holders of other NFTs do not need to purchase additional Soul NFTs in the future, and can directly use their own NFTs to enter Space Kill and participate in the game, which brings huge imagination to the ecological development of Invictus Lab.
In addition, SPACE KILL’s game tokens and NFTs are managed through dedicated contracts instead of ordinary personal wallets, which brings more flexible and fine-grained risk control strategies to ensure the safety of your asset.
As a brand-new GameFi game, SPACE KILL represents Party Game’s exploration in the field of Web3.0. Its features of easy to use, strong playability, and real-time matching have made it a good start in the currently remained calm GameFi market.
Find us on
Organization: Invictus Lab
Contact Person: domikikibay
Email: [email protected]
Country: United States
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