John Romero, the renowned video game designer and cocreator of iconic first-person shooters such as “Doom,” “Quake,” and “Wolfenstein 3D,” is sharing the story of his life and career in his new book titled “Doom Guy: Life in First Person.” In a recent interview for the Geek’s Guide to the Galaxy podcast, Romero describes his book as a combination of an Id Software history and autobiography. With a comprehensive look at the early days of game development and a focus on the journey leading up to the present, Romero’s book offers fans and aspiring game designers an inside look at the highs and lows of his career.
While previous books, such as “Masters of Doom” and “Rocket Jump,” have covered the story of Id Software, Romero’s firsthand and energetic account provides readers with intriguing details. He conducted thorough research to ensure the accuracy of the dates and events chronicled in the book, aiming to create an authoritative account of Id’s games.
One significant aspect that Romero delves into is the period following the failure of his highly anticipated game studio, Ion Storm. Rather than dwelling on the past, Romero takes responsibility for the company’s struggles, highlighting the importance of maintaining a positive attitude throughout life’s challenges.
Additionally, “Doom Guy” explores Romero’s tumultuous childhood, including his complex relationship with his father and stepfather. The book aims to provide hope for those who grew up in similar circumstances, demonstrating that it is possible to overcome difficulties and lead a fulfilling life.
During his interview, Romero also shared anecdotes about influential figures in the gaming industry, such as Richard Garriott and John Carmack. He recalls Garriott’s innovative use of assembly language in the development of “Ultima II,” which greatly impressed Romero and solidified Garriott as a hero and rock star in his eyes. He also recounts his close friendship with Carmack, highlighting his unparalleled creativity and contribution to the gaming industry.
Romero’s passion for competitive gaming shines through as he discusses his favorite style of deathmatch. While he enjoys one-on-one matches for the strategy and psychology involved, he admits to being less enthusiastic about free-for-all gameplay. He also expresses admiration for the ongoing support and dedication of the gaming community towards the “Doom” franchise, citing the creation of exceptional user-generated content even three decades after the game’s release.
With its mix of personal stories and insights into the gaming industry, “Doom Guy: Life in First Person” offers a comprehensive and engaging account of John Romero’s influential career. From his early admiration for pioneers like Richard Garriott to his own groundbreaking achievements in game development, Romero’s book provides a unique perspective on the evolution of the gaming industry and the passion that drives its creators.
Overall, “Doom Guy” is an authoritative and uplifting book that chronicles the growth of Id Software, its games, and John Romero’s life and career. It is a must-read for gamers and aspiring game designers alike, offering valuable lessons and inspiration for those looking to make their mark in the industry.