Third-party controller manufacturers have taken it upon themselves to address the durability issues experienced with Sony, Microsoft, and Nintendo controllers. Hyperkin, for example, has recently announced the Competition, a wired controller licensed by Xbox for use with Xbox Series X/S and PC. What makes this controller unique is its PlayStation-like symmetrical stick layout, which is not commonly found on Xbox gamepads. However, its standout feature lies in the use of Hall effect sensors and impact triggers to minimize long-term wear and tear.
The Competition controller was initially teased quietly at E3 2019 but underwent significant revisions to incorporate upgraded sensors. However, even after all this time, the release date and price remain uncertain. Tentatively planned for the first quarter of 2024, the estimated price is $49.99. Terence Calacsan, Public Relations Manager for Hyperkin, emphasizes that these details are subject to change.
Hall effect sensors are an essential component of the Competition controller. By using magnets to detect movement, these sensors eliminate internal friction and impact between surfaces when manipulating analog sticks or pressing triggers. In contrast, potentiometer-based modules, which are used in first-party gamepads like Nintendo Joy-Cons, Sony’s DualSense Edge, and Microsoft’s Xbox Elite Series 2, are prone to experiencing stick drift over time. The drift issue occurs as a result of wear and tear on the potentiometer components, leading to inaccurate input readings.
The Competition controller shares similarities with GameSir’s recent G7 SE controller, which was the first Xbox-licensed gamepad to utilize Hall effect sensors. However, the Competition differentiates itself with its unique stick positioning, a feature not typically found on Xbox controllers. Additionally, it remains to be seen if the Competition can compete on price with other controllers on the market. Regardless, the increasing adoption of Hall effect technology by gamepad manufacturers may encourage console makers to incorporate this technology in their future releases, potentially resolving the drift-related problems plaguing current controllers.
While third-party controllers like the Competition aim to address the durability and drift issues found in first-party controllers, it is important to note that they may not offer the same level of integration and compatibility. First-party controllers are specifically designed and optimized for use with their respective consoles, ensuring seamless performance and compatibility. Third-party controllers may lack certain features, such as support for unique console functionalities or specialized features that enhance gameplay.
Despite this, the availability of alternatives like the Competition controller provides gamers with more options to find a controller that suits their preferences. Moreover, these third-party companies strive to fill the gaps left by the major console manufacturers, offering controllers that are more robust and reliable in the long run.
In conclusion, third-party controller makers continue to innovate and improve upon the designs of Sony, Microsoft, and Nintendo controllers. Hyperkin’s Competition controller is a noteworthy addition to this market, utilizing Hall effect sensors and impact triggers to minimize wear and tear. While the release date and price remain uncertain, the Competition aims to stand out with its unique stick positioning. As more gamepad manufacturers adopt Hall effect technology, it may eventually prompt console makers to follow suit in addressing the drift-related issues with their controllers. With the availability of alternative controllers, gamers now have more options to choose from, ensuring a more personalized gaming experience.